Nudging users towards online safety using gamified environments.
Yelena PetrykinaHadas Schwartz-ChassidimEran TochPublished in: Comput. Secur. (2021)
Keyphrases
- internet users
- user interface
- real time
- online communities
- social networking sites
- recommender systems
- user interaction
- internet search
- social media
- end users
- online video
- ubiquitous computing environments
- rapid growth
- user experience
- photo sharing
- virtual communities
- dynamic environments
- online learning
- mobile devices
- metadata