Storyboard Interpretation Technology Used for Value-based STEM Education in Digital Game-based Learning Contexts.
Jacqueline SchuldtStefan SachseSusanne FriedemannKati BreitbarthPublished in: CSEDU (2) (2018)
Keyphrases
- learning contexts
- digital technologies
- mobile learning
- m learning
- digital games
- digital media
- st century
- tablet pc
- learning tools
- national institute
- game based learning
- high level
- higher education
- case study
- technology integration
- hong kong
- distance learning
- learning content
- learning technologies
- learning systems
- context aware
- e learning