Supporting elderly people's cognitive rehabilitation with iPad based serious games.
A. Rodriguez IsasiAmaia Méndez ZorrillaBegoña García ZapirainPublished in: PervasiveHealth (2014)
Keyphrases
- serious games
- virtual environment
- ambient assisted living
- educational games
- video games
- game play
- ambient intelligence
- educational tools
- game based learning
- game development
- learning scenarios
- learning processes
- social skills
- virtual reality
- game engine
- computer games
- communication skills
- game design
- virtual characters
- information processing
- mobile learning
- mobile devices
- intelligent tutoring
- design principles
- usability testing
- fall detection
- virtual humans
- home care
- daily life