Exploring aesthetical gameplay design patterns: camaraderie in four games.
Karl BergströmStaffan BjörkSus LundgrenPublished in: MindTrek (2010)
Keyphrases
- design patterns
- game play
- video games
- computer games
- software engineering
- serious games
- game design
- game mechanics
- design principles
- object oriented
- educational games
- game playing
- object oriented software
- game engine
- learning experience
- game development
- game players
- process model
- multi player
- software systems
- software architecture
- game ai
- model view controller
- digital games
- game based learning
- learning processes
- machine learning
- learning games
- databases
- user experience
- business process
- source code
- artificial intelligence
- database