Lessons from a course on serious games research and prototyping.
Amanda ChaffinTiffany BarnesPublished in: FDG (2010)
Keyphrases
- serious games
- virtual environment
- learning objectives
- video games
- game engine
- rapid prototyping
- design principles
- educational games
- computer games
- game design
- game play
- lessons learned
- educational tools
- virtual characters
- development process
- learning scenarios
- game based learning
- game development
- intelligent tutoring
- communication skills
- learning processes
- usability testing
- social skills
- learning tools
- artificial intelligence
- digital games
- data structures and algorithms