Playing, learning, extending: Educational "Guess Who" game that is renewable by a teacher.
Maria VirvouSpyros PapadimitriouPublished in: IISA (2015)
Keyphrases
- learning process
- digital games
- online learning
- learning games
- educational games
- serious games
- elementary school students
- learning algorithm
- teacher education
- role play
- playing games
- educational tools
- mobile games
- technology integration
- situated learning
- educational environment
- learning goals
- game based learning
- game playing
- learning design
- learning community
- learning analytics
- computer games
- game theory