Gamifying Course Modules for Entry Level Students.
Yin PanSumita MishraDavid SchwartzPublished in: SIGCSE (2017)
Keyphrases
- entry level
- critical thinking
- learning environment
- online course
- student learning
- e learning
- higher education
- high school
- collaborative learning
- elementary school
- science education
- learning outcomes
- tutoring system
- distance education
- learning process
- virtual learning environments
- problem based learning
- learning experience
- computer mediated
- intelligent tutoring systems
- distance learning
- computer programming
- learning styles
- communication tools
- learning activities
- online learning