Applying diegetic cues to an interactive virtual reality experience.
Thomas BeckSylvia RothePublished in: CoG (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual humans
- multi sensory
- virtual world
- virtual museum
- photorealistic
- interactive virtual
- virtual reality technology
- computer interface
- visual data mining
- virtual space
- user experience
- tangible user interface
- collaborative virtual environments
- computer animation
- image processing
- digital museum
- computer vision