Gamification in Higher Education Assessment Through Kahoot.
Geovanna Salazar-VallejoDiana Rivera-RogelPublished in: WorldCIST (2) (2023)
Keyphrases
- higher education
- learning technologies
- online learning
- formative assessment
- e learning
- distance learning
- learning in higher education
- hong kong
- mobile learning
- technology enhanced
- hybrid learning
- tertiary education
- blended learning
- learning management systems
- m learning
- open university
- user experience
- problem based learning
- educational process
- networked learning
- game design
- online education
- open educational resources
- educational contexts
- knowledge practices