Hierarchical data structures and algorithms for computer graphics. I. Fundamentals.
Hanan SametRobert E. WebberPublished in: IEEE Computer Graphics and Applications (1988)
Keyphrases
- computer graphics
- data structures and algorithms
- image synthesis
- virtual environment
- algorithms and data structures
- computer vision
- image processing
- data structure
- virtual reality
- sorting algorithms
- computational methods
- computer animation
- card games
- motion capture
- geometric models
- computer vision and computer graphics
- image based rendering
- photorealistic
- three dimensional
- computational geometry
- real world objects
- data mining tasks
- serious games
- global illumination
- computer aided design
- complex scenes
- computer generated imagery
- texture mapping
- computer generated images
- realistic rendering
- virtual humans
- photographic images
- computer vision and graphics