COPYCAT: Applying Serious Games in Industry for Defending Supply Chain Attack.
Tiange ZhaoTiago GasibaUlrike LechnerMaria Pinto-AlbuquerqueDidem OnguPublished in: I4CS (2024)
Keyphrases
- supply chain
- serious games
- supply chain management
- global economy
- virtual environment
- rfid technology
- inventory management
- ddos attacks
- bullwhip effect
- video games
- lead time
- operating costs
- tft lcd
- quantity discount
- educational games
- decision making
- design principles
- case study
- manufacturing companies
- cost savings
- communication skills
- inventory control
- service level
- learning scenarios
- computer games
- supplier selection
- trading agents
- stackelberg game
- distribution centers
- revenue sharing
- total cost
- learning processes