The Use of Virtual Reality to Influence Motivation, Affect, Enjoyment, and Engagement During Exercise: A Scoping Review.
Brendan MouattAshleigh E. SmithMaddison L. MellowGaynor ParfittRoss T. SmithTasha R. StantonPublished in: Frontiers Virtual Real. (2020)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- augmented reality
- computer graphics
- individual differences
- photorealistic
- three dimensional
- interactive virtual
- virtual humans
- computer animation
- virtual museum
- multi sensory
- tangible user interface
- virtual laboratory
- virtual training
- video games
- learning environment
- vision system
- computer interface
- virtual reality technology
- virtual space
- computer generated forces
- e learning
- computer mediated communication
- multi agent systems
- user interface