Immersive simulation of visual impairments using a wearable see-through display.
Halim Cagri AtesAlexander FiannacaEelke FolmerPublished in: ASSETS (2014)
Keyphrases
- virtual reality
- human computer interaction
- augmented reality
- simulation models
- virtual environment
- learning environment
- role play
- simulation model
- activity recognition
- learning experience
- virtual world
- low cost
- multi agent
- real time
- collaborative learning
- multimedia
- numerical simulations
- neural network
- ubiquitous computing
- gesture recognition
- multi user
- multi touch
- database