Development of an augmented reality-based scaffold to improve the learning experience of engineering students in embedded system course.
Amit KumarArchana MantriRubina DuttaPublished in: Comput. Appl. Eng. Educ. (2021)
Keyphrases
- augmented reality
- learning experience
- engineering students
- learning outcomes
- learning process
- e learning
- learning tools
- virtual objects
- mixed reality
- learning resources
- mobile learning
- learning styles
- video games
- virtual reality
- learning design
- case study
- human computer interaction
- user interface
- live video
- learning scenarios
- active learning
- learning games
- m learning
- camera tracking
- tangible interaction
- real scenes
- rapid development
- high school
- computer games
- knowledge management
- software engineering