Divide-and-Conquer 3D Convex Hulls on the GPU
Jeffrey M. WhiteKevin A. WortmanPublished in: CoRR (2012)
Keyphrases
- convex hull
- real time
- graphics hardware
- closest points
- gpu implementation
- feasible solution
- point sets
- hyperplane
- computational geometry
- graphics processing units
- data points
- graphics processors
- training samples
- extreme points
- convex sets
- parallel implementation
- parallel processing
- general purpose
- parallel computing
- input image
- convex combinations
- dynamic programming