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Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces.
Markus Hadwiger
Christian Sigg
Henning Scharsach
Katja Bühler
Markus H. Gross
Published in:
Comput. Graph. Forum (2005)
Keyphrases
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real time
ray casting
gpu implementation
volume rendering
single image
computer graphics
image segmentation
shape from shading
graphics hardware
volume data
ray tracing
volume visualization