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Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces.

Markus HadwigerChristian SiggHenning ScharsachKatja BühlerMarkus H. Gross
Published in: Comput. Graph. Forum (2005)
Keyphrases
  • real time
  • ray casting
  • gpu implementation
  • volume rendering
  • single image
  • computer graphics
  • image segmentation
  • shape from shading
  • graphics hardware
  • volume data
  • ray tracing
  • volume visualization