Selling Virtual Currency in Digital Games: Implications for Gameplay and Social Welfare.
Hong GuoLin HaoTridas MukhopadhyayDaewon SunPublished in: Inf. Syst. Res. (2019)
Keyphrases
- game play
- digital games
- social welfare
- video games
- serious games
- computer games
- virtual environment
- utility function
- resource allocation
- educational games
- game design
- game based learning
- learning experience
- pareto optimal
- mechanism design
- digital game based learning
- game mechanics
- virtual world
- game playing
- learning processes
- user experience
- social networks
- learning objects
- combinatorial auctions
- nash equilibrium
- collaborative learning
- np hard
- artificial intelligence