Login / Signup
A framework to meet didactical requirements for serious game design.
Stefan Rilling
Ulrich Wechselberger
Published in:
Vis. Comput. (2011)
Keyphrases
</>
design principles
serious games
design process
probabilistic model
software architecture
conceptual framework
functional requirements
case study
design patterns
learning scenarios
game engine
real world
metadata
learning activities
design requirements