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Computing two-dimensional Delaunay triangulation using graphics hardware.
Guodong Rong
Tiow Seng Tan
Thanh-Tung Cao
Stephanus
Published in:
SI3D (2008)
Keyphrases
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graphics hardware
delaunay triangulation
real time
texture mapping
processing speed
sample points
three dimensional
image based rendering
triangular mesh
d mesh
topology preserving
optical flow
voronoi diagram