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Computing two-dimensional Delaunay triangulation using graphics hardware.

Guodong RongTiow Seng TanThanh-Tung Cao Stephanus
Published in: SI3D (2008)
Keyphrases
  • graphics hardware
  • delaunay triangulation
  • real time
  • texture mapping
  • processing speed
  • sample points
  • three dimensional
  • image based rendering
  • triangular mesh
  • d mesh
  • topology preserving
  • optical flow
  • voronoi diagram