Video Gaming, Education and Digital Learning Technologies: Relevance and Opportunities.
John KirriemuirPublished in: D Lib Mag. (2002)
Keyphrases
- learning technologies
- digital technologies
- educational technology
- distance learning
- higher education
- e learning
- mobile learning
- emerging technologies
- early childhood
- video data
- multimedia
- digital video
- pedagogical approaches
- learning resources
- knowledge practices
- knowledge society
- video sequences
- digital media
- serious games
- instructional systems design
- blended learning
- video analysis
- distance education
- computer games
- learning experience
- learning design
- learning management systems
- developing countries
- technology enhanced learning
- digital games
- social sciences
- mobile games
- learning process
- databases