Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator.
Yuto NakagawaKaito YamamotoRuck ThawonmasPublished in: GCCE (2014)
Keyphrases
- game playing
- game theory
- video games
- multi player
- computer games
- online game
- game ai
- pursuit evasion
- monte carlo tree search
- game play
- serious games
- educational games
- perfect information
- game based learning
- real time
- expert systems
- nash equilibrium
- machine learning
- intelligent systems
- online learning
- artificial intelligence
- case based reasoning
- game players
- knn
- imperfect information
- two player games
- reinforcement learning
- learning games
- ai systems
- digital games
- nearest neighbor
- supply chain
- virtual world