Particle swarm optimization for procedural content generation in an endless platform game.
Rafael Guerra de PontesHerman Martins GomesIgor Santa Ritta SeabraPublished in: Entertain. Comput. (2022)
Keyphrases
- particle swarm optimization
- computer games
- generation process
- pso algorithm
- real time
- game theory
- video games
- genetic algorithm
- content management
- particle swarm optimization algorithm
- game play
- educational games
- multimedia content
- particle swarm optimization pso
- multi objective
- digital content
- game engine
- particle swarm
- game theoretic
- virtual world
- nash equilibrium
- optimization algorithm
- convergence speed
- game playing
- differential evolution
- optimal strategy
- multimedia data
- website
- imperfect information
- metadata
- swarm intelligence