Using the Crowd to Generate Content for Scenario-Based Serious-Games.
Sigal SinaSarit KrausAvi RosenfeldPublished in: CoRR (2014)
Keyphrases
- serious games
- virtual environment
- educational tools
- computer games
- game engine
- intelligent tutoring
- video games
- virtual characters
- game play
- educational games
- design principles
- social skills
- learning scenarios
- metadata
- game design
- multimedia
- real world
- learning processes
- game based learning
- object oriented
- expert systems
- communication skills
- machine learning