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Accelerating geoscience and engineering system simulations on graphics hardware.

Stuart D. C. WalshMartin O. SaarPeter BaileyDavid J. Lilja
Published in: Comput. Geosci. (2009)
Keyphrases
  • graphics hardware
  • volume rendering
  • real time
  • texture mapping
  • processing speed
  • image based rendering
  • software engineering
  • optical flow
  • d objects
  • detection method
  • virtual reality
  • photorealistic