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Accelerating geoscience and engineering system simulations on graphics hardware.
Stuart D. C. Walsh
Martin O. Saar
Peter Bailey
David J. Lilja
Published in:
Comput. Geosci. (2009)
Keyphrases
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graphics hardware
volume rendering
real time
texture mapping
processing speed
image based rendering
software engineering
optical flow
d objects
detection method
virtual reality
photorealistic