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Computational thinking development through physical computing activities in STEAM education.

Anita JuskevicieneGabriele StupurieneTatjana Jevsikova
Published in: Comput. Appl. Eng. Educ. (2021)
Keyphrases
  • lifelong learning
  • innovative ways
  • case study
  • software engineering
  • distance learning
  • information and communication technologies
  • e learning
  • educational technology