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Computational thinking development through physical computing activities in STEAM education.
Anita Juskeviciene
Gabriele Stupuriene
Tatjana Jevsikova
Published in:
Comput. Appl. Eng. Educ. (2021)
Keyphrases
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lifelong learning
innovative ways
case study
software engineering
distance learning
information and communication technologies
e learning
educational technology