Automated Game Balancing in Ms PacMan and StarCraft Using Evolutionary Algorithms.
Mihail MorosanRiccardo PoliPublished in: EvoApplications (1) (2017)
Keyphrases
- evolutionary algorithm
- pac man
- video games
- multi objective
- optimization problems
- evolutionary computation
- game play
- differential evolution
- opponent modeling
- computer games
- game playing
- multi objective optimization
- fitness function
- genetic algorithm
- game theory
- genetic programming
- simulated annealing
- semi automated
- virtual world
- game tree search
- game based learning
- game design
- differential evolution algorithm
- online game
- human players
- serious games
- nash equilibrium
- fully automated
- computer aided
- evolutionary search
- evolutionary artificial neural networks
- game theoretic
- educational games
- nash equilibria
- digital games
- evolution strategy
- multi agent
- neural network