Structural balance and optimized connectivity in peer-to-peer massively multiuser virtual environments.
Jean BotevPublished in: MMVE@MMSys (2015)
Keyphrases
- virtual environment
- peer to peer
- virtual reality
- virtual world
- multi user
- computer graphics
- virtual objects
- physical environment
- overlay network
- learning processes
- collision detection
- virtual learning environments
- virtual humans
- file sharing
- synthetic characters
- social networks
- serious games
- virtual characters
- interaction model
- virtual space
- online learning
- digital libraries
- role play
- image processing