On game psychology: an experiment on the chess board/screen, should you always "do your best", and why the programs with prescribed weaknesses cannot be our good friends?
Emanuel GluskinPublished in: CoRR (2009)
Keyphrases
- computer chess
- board game
- computer programs
- game playing
- evaluation function
- tic tac toe
- brute force
- game tree search
- imperfect information
- computer games
- heuristic search
- artificial intelligence
- alpha beta search
- perfect information
- game players
- general game playing
- game design
- cognitive science
- game tree
- tree search
- urban planning
- games played
- game play
- monte carlo tree search
- social cognition
- circuit board
- online game
- game theoretic
- game theory
- virtual environment
- programming language
- e learning