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Can't see the Forest for the Trees: Perceiving Realism of Procedural Generated Trees in First-Person Games.
Peter Hørdum Jæger
Niels Christian Nilsson
George Palamas
Published in:
EAI Endorsed Trans. Creative Technol. (2021)
Keyphrases
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decision trees
tree structure
tree structures
computer games
binary trees
learning algorithm
game theory
tree models
generation method
game tree
classification trees
video games
data sets
virtual reality
multi agent systems
learning environment
website
genetic algorithm