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Filmic framing in video games: a comparative analysis of screen space design.

Yu-Ching ChangChi-Min Hsieh
Published in: Multim. Tools Appl. (2018)
Keyphrases
  • video games
  • computer games
  • game play
  • game design
  • design space
  • design process
  • learning strategies
  • learning experience
  • user experience
  • game engine