A Hybrid Subspace-Connectionist Data Mining Approach for Sales Forecasting in the Video Game Industry.
Julie MarcouxSid-Ahmed SelouaniPublished in: CSIE (5) (2009)
Keyphrases
- video games
- forecast models
- game play
- learning experience
- neural network
- computer games
- learning tools
- short term
- educational games
- game design
- low dimensional
- expert systems
- principal component analysis
- game playing
- game based learning
- case study
- subspace learning
- game engine
- serious games
- subspace clustering
- dimensionality reduction
- prediction model
- high dimensional data
- linear subspace
- game development
- connectionist models
- high tech
- connectionist networks
- high dimensional
- commercial games
- playing games