Games with frequency-dependent stage payoffs.
Reinoud JoostenThomas BrennerUlrich WittPublished in: Int. J. Game Theory (2003)
Keyphrases
- game theory
- perfect information
- nash equilibrium
- repeated games
- nash equilibria
- payoff functions
- pure nash equilibrium
- game theoretic
- mixed strategy
- incomplete information
- computer games
- stochastic games
- frequency distribution
- video games
- game design
- imperfect information
- subgame perfect equilibrium
- game players
- weighted majority
- human computation
- multiple stages
- data sets
- educational games
- low frequency
- decision making