Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade.
Steven DowBlair MacIntyreMichael MateasPublished in: Advances in Computer Entertainment Technology (2008)
Keyphrases
- case study
- virtual reality
- augmented reality
- interactive storytelling
- mixed reality
- lessons learned
- virtual world
- virtual space
- virtual characters
- virtual environment
- learning environment
- immersive environments
- computer graphics
- real world
- human computer interaction
- open source
- user friendly
- user interaction
- multi user
- artificial intelligence
- role play
- data sets
- computer games
- development process
- literature review
- knowledge management
- training set
- story telling