Implementing an intelligent version of the classical sliding-puzzle game for unix terminals using Golang's concurrency primitives.
Pravendra SinghPublished in: CoRR (2015)
Keyphrases
- computer games
- game theory
- operating system
- game theoretic
- game playing
- concurrency control
- video games
- virtual world
- monte carlo tree search
- game design
- user friendly
- sliding window
- low level
- database systems
- building blocks
- nash equilibrium
- game play
- high level
- database
- data streams
- cooperative
- educational games
- serious games
- multi agent
- mobile terminals
- imperfect information