Developing 3D human-computer interfaces and serious games for health education in the Brazilian countryside using participatory design and popular education.
Cecilia Cordeiro da SilvaAbel G. da Silva FilhoJailma S. MonteiroWellington P. dos SantosPublished in: SMC (2014)
Keyphrases
- serious games
- virtual environment
- human computer interface
- educational tools
- usability testing
- video games
- participatory design
- educational games
- design principles
- communication skills
- intelligent tutoring
- game play
- computer games
- learning processes
- game design
- digital games
- e learning
- distance learning
- design decisions
- mobile learning
- game development
- trade off
- lessons learned
- learning scenarios
- learning algorithm
- statistically significant
- educational technology
- learning experience
- language learning
- multi agent