Detection of central venous access anatomic regions of interest using augmented reality game-based learning.
Ingridh Ochoa-CasasGerardo TibamosoLizeth Vega-MedinaByron Perez-GutierrezAlvaro Uribe-QuevedoPublished in: GEM (2015)
Keyphrases
- augmented reality
- game based learning
- mixed reality
- virtual reality
- virtual objects
- hong kong
- game design
- educational games
- human computer interaction
- virtual world
- mobile learning
- learning processes
- medical images
- real scenes
- real environment
- game playing
- learning environment
- video games
- digital game based learning
- digital games
- learning outcomes
- live video
- user interface
- tangible interaction
- camera tracking
- head mounted display
- machine learning
- game play
- learning process
- three dimensional
- technology enhanced learning
- serious games
- language learning
- metadata
- learning algorithm