The Impact of a Racing Feature on Middle School Science Students' Performance in an Educational Game: The Effect of Content-Free Game-Actions.
Marilyn AultJana Craig-HareBruce FreyPublished in: Int. J. Game Based Learn. (2016)
Keyphrases
- middle school
- video games
- educational games
- science students
- game play
- game design
- computer games
- game based learning
- learning experience
- serious games
- high school
- thinking skills
- online game
- learning tools
- authoring tool
- science learning
- science curriculum
- multimedia
- technology enhanced
- metadata
- digital games
- science classroom
- high school students
- machine learning
- reinforcement learning
- science education
- information systems
- learning process
- semantic information
- computer technology