Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics.
Colin B. PriceJune S. MooreJoanne KuzmaPublished in: EVA (2009)
Keyphrases
- computer games
- immersive environments
- pilot study
- video games
- virtual world
- digital storytelling
- game design
- image reconstruction
- interactive storytelling
- game play
- autistic children
- digital games
- educational games
- synthetic characters
- learning algorithm
- serious games
- learning tools
- learning experience
- digital entertainment