A Virtual Reality System for Treatment of Phantom Limb Pain using Game Training and Tactile Feedback.
Bartal HenriksenRonni NielsenMartin KrausBo GengPublished in: VRIC (2017)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual world
- serious games
- haptic feedback
- three dimensional
- force feedback
- visual feedback
- virtual humans
- computer graphics
- augmented reality
- virtual space
- photorealistic
- virtual museum
- interactive virtual
- video games
- computer animation
- motor skills
- visual data mining
- computer games
- haptic device
- multi user
- e learning
- multi sensory
- educational games
- digital libraries
- computer interface
- virtual reality technology
- machine learning