Active Gait Rehabilitation Training System Based on Virtual Reality.
Bingjing GuoWenxiao LiJianhai HanXiangpan LiYongfei MaoPublished in: ICIRA (3) (2017)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer graphics
- augmented reality
- virtual world
- virtual humans
- three dimensional
- computer animation
- photorealistic
- multi sensory
- tangible user interface
- data mining
- interactive virtual
- gait analysis
- visual data mining
- gait recognition
- virtual museum
- haptic device
- agent model
- motion capture
- metadata