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Objective Quantification of Circular Vection in Immersive Environments.
Debadutta Subudhi
P. Balaji
Manivannan Muniyandi
Published in:
HCI (16) (2022)
Keyphrases
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immersive environments
virtual world
machine learning
real time
decision making
digital libraries
learning experience
subjective evaluation
data sets
databases
information retrieval
image processing
data structure
hough transform
quantitative evaluation
multiple objectives