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Acquisition of Jumping Behavior on the Artificial Creature under Virtual Physical Environment.
Yuta Umemura
Ikuo Suzuki
Masahito Yamamoto
Masashi Furukawa
Published in:
IJCCI (ECTA-FCTA) (2011)
Keyphrases
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physical environment
virtual environment
ubiquitous computing
virtual reality
daily life
real environment
human interaction
virtual world
augmented reality
generation process
computer vision
high resolution
ambient intelligence
real scenes
subsumption architecture