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Devoloping Affordable Tangible Programming Education Applications Using Mobile Vision.

Alpay SabuncuogluT. Metin Sezgin
Published in: SIU (2021)
Keyphrases
  • programming education
  • computer software
  • programming course
  • mobile devices
  • mobile phone
  • augmented reality
  • mobile applications
  • general purpose
  • mobile learning
  • m learning
  • expert systems