Virtual reality as a proxy for real-life social attention?
Marius RuboMatthias GamerPublished in: ETRA (2018)
Keyphrases
- virtual reality
- real life
- virtual environment
- computer graphics
- social networks
- computer animation
- virtual world
- three dimensional
- virtual humans
- augmented reality
- multi sensory
- social interaction
- social media
- photorealistic
- virtual reality technology
- interactive virtual
- collaborative virtual environments
- virtual museum
- tangible user interface
- force feedback
- virtual space
- multi user
- knowledge discovery
- pattern recognition