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Gamification, virtual physical objects, and the non-stigmatising assessment of upper-limb motor skills amongst musicians with cerebral palsy.
Brendan McCloskey
Published in:
VSMM (2017)
Keyphrases
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physical objects
motor skills
ubiquitous computing
everyday life
virtual environment
humanoid robot
augmented reality
virtual world
user experience
spatial relations
individual objects
expert systems
co occurrence
collaborative learning
sensor data