Rendering Server Allocation for MMORPG Players in Cloud Gaming.
Iryanto JayaWentong CaiYusen LiPublished in: ICPP (2020)
Keyphrases
- multi player
- game players
- online game
- game play
- game playing
- role playing game
- educational games
- map reduce
- client server
- computer games
- video games
- cloud computing
- service requests
- resource allocation
- computer graphics
- web server
- single server
- high fidelity
- game theory
- games played
- high quality
- image synthesis
- allocation scheme
- optimal allocation
- game design
- game based learning
- database
- real time
- serious games
- learning tools
- allocation strategy
- image based rendering
- texture mapping
- combinatorial auctions
- virtual communities
- virtual machine
- website
- cloud storage