Parallel Skeletons for Divide-and-Conquer and Branch-and-Bound techniques.
Isabel DortaCoromoto LeónCasiano RodríguezAngélica RojasPublished in: PDP (2003)
Keyphrases
- branch and bound
- lower bound
- search algorithm
- branch and bound algorithm
- depth first search
- upper bound
- optimal solution
- search space
- column generation
- branch and bound procedure
- combinatorial optimization
- branch and bound method
- randomly generated problems
- tree search
- beam search
- tree search algorithm
- network design problem
- parallel processing
- branch and bound search
- search strategies
- search tree
- lagrangian heuristic
- linear programming relaxation
- partial solutions