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Educational Robotics and Tangible Devices for Promoting Computational Thinking.

Matthias FunkJose Manuel CascalhoAna Isabel SantosArmando B. Mendes
Published in: Frontiers Robotics AI (2021)
Keyphrases
  • educational robotics
  • computational thinking
  • mobile devices
  • educational technology
  • learning tools
  • game design
  • special education
  • learning materials
  • virtual environment
  • virtual world
  • educational settings