Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification.
Juan Deyby Carlos-ChulloMarielena Vilca-QuispeEveling Castro GutierrezPublished in: HCI-COLLAB (2020)
Keyphrases
- augmented reality
- mobile applications
- user experience
- user interface
- mobile phone
- context aware
- mobile devices
- m learning
- human computer interaction
- mixed reality
- virtual objects
- three dimensional
- smart phones
- mobile users
- real environment
- virtual reality
- end users
- head mounted display
- user behavior
- molecular structures
- user interaction
- real scenes
- interaction design
- tangible interaction
- fiducial markers
- location based services
- mobile apps
- live video
- image processing
- artificial intelligence