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pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games.

Arne SchmiegMichael StielerSebastian JeckelPatric KabusBettina KemmeAlejandro P. Buchmann
Published in: Peer-to-Peer Computing (2008)
Keyphrases
  • peer to peer
  • overlay network
  • dynamic environments
  • computer games
  • response time
  • resource allocation
  • hierarchical structure
  • video games
  • game playing