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pSense - Maintaining a Dynamic Localized Peer-to-Peer Structure for Position Based Multicast in Games.
Arne Schmieg
Michael Stieler
Sebastian Jeckel
Patric Kabus
Bettina Kemme
Alejandro P. Buchmann
Published in:
Peer-to-Peer Computing (2008)
Keyphrases
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peer to peer
overlay network
dynamic environments
computer games
response time
resource allocation
hierarchical structure
video games
game playing